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A bad step can result in a run basically being over before it has even started. The best of them, Slay the Spire, is guilty of this. I’ve now played a number of games like Roguebook, ones that require tactical decisions combined with random events that can lead to, what can seem like, unwinnable scenarios. These will become vital after the first time the ‘final’ boss is beaten – at that point epilogues are opened up that add extra challenge and the promise of unlocking more of the story. Some give the hero a permanent health boost, others up the chance of better rewards, etc. The meta progression helps with this – littered around the map are pages, these are used to unlock bonuses for subsequent playthroughs. There are twists and turns that different enemies setup, whereby it becomes hard to set up enough defensive cards to stop damage, and health doesn’t recharge in between encounters so getting deeper into the chapters is tough. The hero at the front will be on the receiving end of most damage, so putting the heavier tank character there to soak it up becomes a prerogative for the player. This is very similar to Slay the Spire but the big twist on this is how the two heroes’ positions are important. Enemies will display their intent – attack, defend, and specials – and the player then plays their turn in response. When combat is triggered the game switches to a side view, with a set of cards doled out based around the sets belonging to the two heroes the player chooses to take into the game. Each map is different and because the game is a roguelite, returning to them will generate very different experiences. They will find battles, unlocks, money and random scenarios.
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To get out of the book requires beating three stages of increasing difficulty and defeating an overpowered boss.Įach map starts with the path being laid out on a hex-based map that leads straight to the boss, the rest of the map is not uncovered and the player must use a combination of brushes and inks to explore it. They are later joined by a rage-filled Seifer and kindly Aurora.
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The story revolves around Sharra attempting to escape from a magical book with the help of a buddy Sorocca. When I say ‘new’, Roguebook has been out on Steam since last year, and gauging from some of the more lukewarm reviews from around then Xbox players are benefitting from the extra year of revisions and patches. The developers, Abrakam, clearly have a fondness for the universe because their ‘new’ title Roguebook shares the same setting and characters. Faeria was a hidden gem on consoles, part card collection game, part turn based strategy it had a messy history on other platforms, but on consoles it was a slick title with all the free-to-play bits removed and just a rock solid AI and polished visuals.
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